

The key to playing them is getting a lot of cities (the key to any civ but even more so for Germany). Any city can get 2 districts (Commercial or Harbor+Victory District*) up immediatly without first having to grow to 3 pop. The big thing with Germany is it's district cap bonus. It no longer stacks unfortunetly so a city can only ever get the hammers from one factory and power plant within range. But an earlier patch removed stacking of these bonuses and so that city state went from best in the game to make an ally to the weakest unique ability (but still above average simply due to the production bonuses shared by all industrial city states being good.)Ĭlick to expand.A factory extends it's production yield (the cogs) to every city center in a radius of 6 tiles (9 tiles with Toronto suzerain) from the industrial zone. One of the city state's bonuses increases range of the IZ from 6 to 9 (and similarly increases the Zoos range by 3). With Germany's strength vs city states plus extra military slot it can sometimes get away with one fewer ranged unit if its early enough especally if while building up you encountered some barbarians and got some XP that way.Īnd as Germany you want to both conquer a few city states and self found new cities but the military comes first both to get it started for the city states, but also because you'd also want 3+ archers in your army even playing entirely peaceful to ensure you can deal with barbarians.


Actually the best way to capture a city is pre-build 3 archers as skirmishers upgrade those to archers and use those to bombard the city to close to zero strength and just use the starting warrior to finish the city off.
